SYSTEM ADMIN
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/manage/jobs

Scheduled jobs & queues

The scheduler is the only actor in the system that is not a person: it runs the daily tick for the Life Sim and sends the learning reminders during cooldown. This page exists for one very specific reason β€” if the daily tick breaks and nobody notices, the Life Sim stands still until a player complains.

4 jobs on schedule 1 job failed recently Times shown in AEST Refreshed 27/07/2026 08:15
Last daily tick
04:00
27/07 Β· succeeded Β· 84 live runs
Cooldown reminders yesterday
7
7 of 7 sent Β· no errors
Failures in the last 7 days
1
JOB-02 Β· 24/07 Β· recovered on the next run
Reminders queued
7
going out at 20:00 today

Job history is kept for 90 days.

JobScheduleLast runResult RecordsLast failureAction
JOB-01 Β· Life Sim daily tick
Adds income, subtracts costs and updates stress for every open run
04:00 daily 27/07 04:00:12
took 41 seconds
Succeeded 84 β€” No re-run button β€” see the explanation below
JOB-02 Β· Cooldown learning reminder
Sent only to accounts in cooldown, and only about learning
20:00 daily 26/07 20:00:03
took 6 seconds
Succeeded 7 β€”
JOB-03 Β· Close cooldowns that have finished
Reopens the betting floor for accounts that have completed seven days
00:05 daily 27/07 00:05:01
took 3 seconds
Succeeded 2 24/07
database connection timeout, the next scheduled run succeeded
JOB-04 Β· Period metrics snapshot
Builds the de-identified aggregates behind the pilot figures
06:00 daily 27/07 06:00:44
took 2 minutes 11 seconds
Succeeded 64 β€”
JOB-05 Β· Database backup
Encrypted, kept for 30 days
03:00 daily 27/07 03:00:07
took 5 minutes 2 seconds
Succeeded β€” β€” Run by the infrastructure team only

Why the daily tick has no manual re-run

JOB-01 adds one day of income to every open run. Running it twice in the same day would double everyone's income β€” not one player's, everyone's. The damage is not just extra Life Money. Life Money is deliberately separate from learning tokens and can never be moved onto the betting floor; a duplicate tick would still corrupt the consequences the Life Sim is built to teach.

So the button does not exist. This is not a feature waiting to be built; it was left out on purpose.

The second stop is in the data layer: JOB-01 has a unique key on (job_id, date). If it were somehow called a second time on the same day, the second write is rejected regardless of what the interface shows. Once a day, never more.

What to do if the daily tick really fails

  1. Do not re-run it. First work out how many records the job wrote before it stopped β€” the number in the "Records" column is the count of runs already processed.
  2. Use the backfill, not a re-run. The backfill only touches runs with no record for that day and skips everything already done.
  3. It takes two people. A backfill writes to player data, so it goes through the same request and approval path as any other change.
  4. Write it up in the incident log so the next safety control audit can check it.
Safety checks

Reminders queued

7 items
RecipientTypeSend timeStatus
U-10241Learning reminder (cooldown day 4)20:00Queued
U-10188Learning reminder (cooldown day 6)20:00Queued
U-10307Learning reminder (cooldown day 2)20:00Queued
…and 4 more of the same type

The whole queue holds one kind of notification: a learning reminder. There is no "cooldown ending soon", no "new market", no "come back and play". The list of types is closed β€” adding one means changing the code and passing content review.

This page reads job status, not player data. The "Records" column is a count, not a list. Error logs show a technical error code and an anonymous account code with everything else stripped out β€” no balances, no betting history, no AI conversations.