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Challenge settings

Later release

Challenges are fixed and public: the conditions are written here, and a player can read all of them before starting. The system never generates a challenge from someone's behaviour, and never suggests a next one after somebody finishes.

Challenges are not part of the first release. The settings live here so the two rules that matter are fixed before anything ships: a challenge reward is never tokens, and the “share of people who have ever done it” figure is a required part of every challenge, not an optional marketing line.

Challenge definitions

CodeNameTypeFixed conditions Reward% who have ever done itWhere the figure comes fromStatus
CH-01 Seven days without a bet Taking a break duration = 7 days
tracks no_bet_since
🎖 “Seven clear days” badge 41% Estimate hard-coded, nobody has finished one yet Approved
CH-02 Thirty days without a bet Taking a break duration = 30 days
tracks no_bet_since
🎖 “One month” badge + profile title 12% Estimate hard-coded, nobody has finished one yet Approved
CH-05 One weekend without opening the betting screen Taking a break duration = 2 days
tracks no_bet_since
🎖 “One clear weekend” badge 74% Estimate hard-coded, nobody has finished one yet Approved
CH-03 Fifty bets, at least 55% winners Long betting run games_required = 50
win_rate_target = 55%
🎖 Badge + reconciliation report 15% Estimate from a 10,000-run simulation at the expected win rate of 47.6% Approved
CH-04 One hundred bets, at least 65% winners Long betting run games_required = 100
win_rate_target = 65%
🎖 Badge + reconciliation report 0.034% Estimate from the exact binomial probability at the expected win rate of 47.6% Approved
CH-06 Two hundred bets, at least 60% winners Long betting run games_required = 200
win_rate_target = 60%
🎖 Badge + reconciliation report 0.1% Estimate from a 10,000-run simulation at the expected win rate of 47.6% Awaiting review

The “% who have ever done it” figures are estimates, and players have to be able to see that

There is no accumulated real data yet, so none of the figures above come from users: the long-run figures come from a simulation, and the break figures are hard-coded. The player-facing screen has to print the word estimate beside every one of them, with a line explaining how it was worked out. Once there are enough real completions, the figure is replaced by the observed rate and the sample size is stated.

Why the reward field will not take tokens

Paying a large token reward for taking a break creates exactly the loop this product exists to break: stop for a week to build a stake for the next one. So the reward field here only offers badges and titles. There is no token amount to enter, and no way to convert a badge into tokens.

Rewards sit outside the token economy.

Three behaviours the system is not allowed to have

  • No API and no screen generates a “next challenge” from what just happened. Choosing a new challenge is always something the player does deliberately.
  • A challenge ends when the required number of bets is reached, whether the player is ahead or behind. There is no extension and no “play ten more to save the streak”.
  • There is no option anywhere called double, all-in or double-or-nothing.

The report at the end of a challenge always compares the actual win rate against the theoretical house edge, even when the player hit the target.

Edit definition — CH-06

Enter a whole number from 10 to 500. The challenge stops at this exact count whether the target is met or missed.

Both values are published word for word before a player can start. There is no per-person version of the conditions.

The list holds badges and titles only. There is no token option.

Required, and it has to carry the word “estimate” until there is real data.

There is no “Publish” button on this page.

Nothing on this page affects players until challenges are included in a release.